*Players can now define their own Theatres with a simple dragbox system *The new Order of Battle Browser allows quick and easy reorganization of the entire Command Hierarchy *The Command Hierarchy is now directly represented on the map *A new Air Superiority map mode makes strategic air warfare easy *At game start, each country now gets to choose its own hidden Victory Conditions. Can your enemies guess your secret agenda? *HQs under AI control now have separate aggressiveness stances for Land, Air and Naval operations *Countries can request specific actions from their allies for unprecedented cooperation *Technological progress can now be shared with your allies *Brigades can now be upgraded to more advanced types (e.g. Infantry to Motorized, or Artillery to Self Propelled Artillery) *New 1940 scenario fills a gap in the game's timeline *Hundreds of new events added to immerse players in their own versions of World War II, comparing the unfolding alternate timeline to real history *Mighty warships can be designated the Pride of the Fleet, which is both an opportunity and a risk *The AI has been improved in all areas, at all levels. It will defend in depth, marshal big naval taskforces and launch multi-stage invasions. It will perform more historical diplomacy and pursue a strategic production strategy